
BufferBot
An incremental time- and resource-management game which can get hectic at points.
Help BossBot motivate his robots through various methods to earn the company more money. Keep on top of these stations - don't let all the timers run out else it's game over!
Use your mouse to activate various stations. Over time, your budget will increase and you can buy more stations and upgrades to make your life easier, until you can buy the final player upgrade to win the game.
Remember, you're a motivation department of just one robot - you can't be in two places at once! So use your time wisely - activate and/or purchase in a smart order to make the most robots motivated.
I wish you motivating motivating.
Game design, development and graphics: Pan Van De Berg
Music: Rana @follow_rana
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Author | Martlet In Hand |
Genre | Strategy |
Tags | Cute, Fast-Paced, Incremental, Management, Mouse only, Real time strategy, Robots, Singleplayer, solo-dev, time-management |
Average session | A few hours |
Languages | English |
Inputs | Mouse |
Comments
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thank you, quite an engaging manager that doesn't give you carpal tunnel. at the end i thought the number of bots hired is like a timer, tried to optimise it for a lower score and ended up with the same magic number :D
Oh really?? That’s not by design! Must either be a coincidence or a bug, haha. Glad you enjoyed it :D
Neat game. I thought the little BufferBot was cute, as well as the different types of maintenance stations. Some notes for areas that could be improved:
Thank you so much for the feedback! I really appreciate being able to hear what others think about the game!
The points you raise are very helpful. I’d considered a few of them in development and chose to keep them in, as they add to the kind of game I personally like. Such as the client bots getting in the way of clicking - you’re right that it’s frustrating, but I enjoy that it adds to the hecticness (hecticity?) of the game.
The remote controls, too. They are OP. Therefore, I let the first one be just a teaser, so you know what they do and how good they can be, but then you have to work for the rest. A little mini-goal, as it were.
I can see why the timers would be confusing, though. I think I may be dev-blind to it - I made them that way, so of course it makes sense to me. I will have to keep in mind for next time how to better distinguish UI elements which are so similar.
I hope these details didn’t ruin the game for you. And well done for getting to the end game (and presumably winning)!
I did manage to get all the upgrades and win. I had thought the thing with the timers may have ended up being something like that, and I understand your point about the remote controls.
At first I thought the same thing about the client bots, where the frustration of them getting in the way was the point, but after a while it became super tedious and annoying to the extent that it started detracting from the fun. It started making me hope the game would end sooner so I wouldn't have to deal with it anymore. Could just be me, but that's how I felt in the moment.
Maybe making the remote control room-level could work, so you can just click the room and kick off maintenance. That way there's progression to it, without getting rid of the early problem to work around. I could see BufferBot trying to find a way to solve the cluttered client problem.
Overall, I liked the game, and hope to see what other games you come up with.