An incremental time- and resource-management game which can get hectic at points.

Help BossBot motivate his robots through various methods to earn the company more money. Keep on top of these stations - don't let all the timers run out else it's game over! 

Use your mouse to activate various stations. Over time, your budget will increase and you can buy more stations and upgrades to make your life easier, until you can buy the final player upgrade to win the game. 

Remember, you're a motivation department of just one robot - you can't be in two places at once! So use your time wisely - activate and/or purchase in a smart order to make the most robots motivated. 

I wish you motivating motivating. 


Game design, development and graphics: Pan Van De Berg

Music: Rana @follow_rana

Comments

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(1 edit)

Neat game. I thought the little BufferBot was cute, as well as the different types of maintenance stations. Some notes for areas that could be improved:

  • The mix of room-based timers and station-based timers is a little confusing, since there doesn't appear to be any reason for it. It's also strange that the timer for rooms that are not unlocked yet are already ticking down at the start.
    • The "Next Client" timer on room-based areas implies that's how long before the next client bot will come, but that's not how it works at all.
  • There does not appear to be any reason to add stations to rooms with room-based timers, since interacting with any station will add to the room's timer
    • I ended up buying all the added stations just so they wouldn't clutter the upgrade panel any more
  • It is frustrating that client bots block the clicking area for stations. Their click box takes up most of the zone for clicking on a station, and there doesn't appear to be any reason to click on them. Later on, when there are a lot of bots and stations, I ended up mis-clicking a lot because a client would walk by as I was clicking on the already limited zone for repairing a station.
  • The "Remote Control" upgrade ramps up in cost a bit too quickly at the beginning. Later on it's pretty much the only thing to spend money on, so it isn't so bad, but at the beginning the player is left manually clicking and waiting on so many stations because the upgrade costs way too much. Overall it makes the middle section of the game very tedious.